![]() Minor texture problems during some scenes. Minor graphical issues during pre-rendered cutscenes, otherwise perfectly fine.Ĭonfig fixes black screen after PlayStation 2 logo.Ĭonfig fixes the loading screen freezing.ģ-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!ģrd Super Robot Wars Alpha: To the End of the GalaxyĤ Edges by The Black Lotus (scene graphical demo) Cutscenes sometimes skip frames and tear in PAL version. 4 (.hack//絶対包囲 vol.4).Ĭonfig sets multitap controller ports properly.Ĭonfig sets multitap controller ports properly. 3 (.hack//侵食汚染 vol.3).Ĭonfig fixes glitches and freezes when you encounter monsters. 2 (.hack//悪性変異 Vol.2).Ĭonfig fixes glitches and freezes when you encounter monsters. ![]() 1 (.hack//感染拡大 Vol.1).Ĭonfig fixes the freeze when you enter "The World". Vol.3 歩くような速さで).Ĭonfig fixes the freeze at first location with Orca after few dialogs. Minor graphical glitches (should be fixed with the current version of config, needs confirmation).Ĭonfig fixes the freeze when entering worlds. Resources: PS2 CONFIG Database (aldo), PS2 Widescreen patches archive (devina)Ĭonfig fixes the freeze. Other lists: PS2 Classics Emulator Compatibility List (on PS4), PCSX2 Emulator, list of PS2 games (on PC), PS2 Classics for PS3 (wikipedia) This tag is intended to be used in the regions where the game wasn't released, e.g: & of a game released only in Japan. ![]() Syntax for wiki editors: Not released for this region. The game is currently slated for a mid-October release in Japan, though details for other regions haven't been revealed at this time.Compatibility counters at date: 2023 May 7 Aside from just hopping around and swinging your sword like a maniac, you can also dive out of the sky and attack ground-based enemies with a spinning, head-and-sword-first falling attack.īrief demo discs were given out at the Tokyo Game Show, so expect to see more on ChainDive in the weeks ahead. Larger creatures may require you to freeze and rush them a couple of times before they finally collapse, but the idea remains the same. The basic idea of the game is to freeze all the nearby enemies, then grapple from one to the next, finishing them all off in one large combo. Once that's done, you can grapple onto the block and rocket yourself directly at the frozen foe, shattering them upon contact. Hitting them causes them to freeze inside a block of ice. As you propel yourself from one grapple target to the next, you can swing your sword at these enemies. That's where your double-edged blade comes into play. Your character is armed with an energy-based grappling hook, and the sky is filled with floating targets that are suitable for grappling, swinging, and other momentum-based maneuvers.Īs you move from left to right, you'll encounter clusters of floating bug creatures. The game does, however, let your sword-swinging psycho go up-and up, and up, and up. The backgrounds twist and turn, giving the impression of free movement, but this is merely for show. Like games such as Klonoa or, to go a little further back, the Pandemonium series, ChainDive takes place on a 2D plane, but is presented as a polygonal, 3D game. ChainDive is a 3D, polygonal side-scroller from Sony that may not play like Capcom's gothic hack-and-slash, but it certainly shares that game's penchant for combos as well as its capability to allow the player to unleash some pretty wicked-looking combination attacks. While Devil May Cry certainly wasn't the first action game to place any level of importance on executing combos, Capcom's "stylish hard action" game has certainly left a mark on the stylistic side of action game development.
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